Monday, April 18, 2005


GodAssault
Calvary Chapel-style Christianity is a complex system with intricate rules. Think of it as God's game.

Because certain trees are sprouting in the Middle East, the world will soon end. Because the European Union has grown to its current size, fiery death and plagues of locusts are about to descend on the planet. Because Israel established a homeland, non-believers will, in a short while, suffer agonizing horrors before being damned to an eternity of pain.

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This summer, I joined the rush hour in San Bernardino. Every day, descending the final hill from Los Angeles into the fastest growing region in California, I tuned into Christian radio station K-Wave. The station broadcast lessons on Christ-sanctioned financial planning as well as sermons on faith-rooted marriages. But its mission of missions was to map out, just the way the Weather Channel describes approaching storm fronts, the end of the world now bearing down upon us.

The deep voice of Pastor Chuck Smith filled my car each morning. Founder of Calvary Chapel, a "mega-church" with a publishing company, Bible colleges, and franchises in every state, Pastor Chuck inspired two followers to write the best-selling Left Behind novels about the Apocalypse. Soon obsessed with the station, I started wishing my Democratic friends in L.A. would join me in K-Wave's freeway congregation.

Each evening I returned home to find them wringing their hands over the possibility that a born-again Christian president, who laced his speeches with secret signals to fellow worshippers and considered praying his most important action before starting an unjust war, might be re-elected -- and re-elected by religious nuts so stupid they believed Sesame Street's Bert and Ernie were lovers.

As it happened, those "nuts" won the election for the president. Ill-prepared newscasters promptly relabeled them "moral voters," showing how little they understood about the new religion practiced in Calvary Chapel.

Democrats could, of course, have turned on K-Wave (or its equivalent), but even then they might not have grasped the most basic element of Calvary Chapel: It isn't guided by the outside world's concept of the Christian right's stern and unforgiving morals code.

While Calvary Chapel encourages Christians to enjoy "fellowship" with God, the doctrine it preaches is guided not by any ordinary sense of morality but by a gruesome vision of the end of the world and a set of instructions for how to deal with it.

Listening to that doctrine each morning and evening, I felt the sensations American audiences first discovering Hong Kong action flicks must have known: a fascination with the exotic combined with awe at the extreme violence it displayed....

... In fact, Calvary Chapel-style Christianity is a complex system with intricate rules. Think of it as God's game. Instead of XBox's MechAssault, this is GodAssault.

If you play the game correctly, you'll receive that change in fortune. If not here, then in the after-life.

The guidebook to the game's moves is the Bible; the key steps to winning are in the Book of Revelation. Conventional notions of "morality," in which people adapt standards of right and wrong to an ever-changing world, don't hold here. Neither do the teachings from my childhood, which emphasized enlightenment and a sense of knowing God through your mind and heart.

In GodAssault, your conscience is not your guide.

The Bible is.

Like many evangelical forms of Protestantism, Calvary Chapel preaches that everything a Christian needs is written, word by holy word, in the Bible. In Miller's surveys, everyone from Calvary Chapel's pastors to its recent converts said they took the Bible literally. If you read the Book of Revelation as the physical, material truth, then you come to see God's game as one played in a swirling, planet-devouring vortex of blood and violence.

Pastor Chuck's main radio work involved describing this unstoppable Apocalypse, doling out a new chapter each morning. It begins as the Antichrist arrives on Earth -- some time after the Jews establish a Holy Land -- to annihilate a large percentage of the planet's population. Then, Christ comes to judge the living and the dead, sending the bad guys to a just and unspeakably gory end.

Calvary Chapel's Apocalypse, however, bears a resemblance to the fantasy game Dungeons and Dragons. Just as "D and D" players excel by learning complicated strategies and knowing arcane sub-rules of sub-rules, Calvary Chapel Christians win by following a set of instructions taken straight from the Bible. They must know the secret passwords, identify their enemies correctly, and understand what lies beneath the various layers of evil. False prophets will become popular in the end times, for example, and those who don't want to be damned will recognize these poseurs and refuse to worship with them....